A biblical parable retold with robots, made by me.
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This is a graphic novel five years in the making, and my first time coming back to comics since “The Clockwork Girl” al those years ago. Creature Academy has been a labor of love and a story I’m very excited to finally share.
I’m leaving is fate to the readers through kickstarter, if enough people are interested in this story, then we can share it with the world.
If you liked “The Clockwork Girl” or any of my work, please go through your support to “Creature Academy” today. Thanks for the opportunity to tell stories and make comics.
The video game, Ruby Blast, is my latest art/animation project, that I art directed, and directed the trailer. So far the reviews are good:
four and a half stars -“Ruby Blast manages to stand head and shoulders above the competition. If you’re a fan of gem-busting fun, Ruby Blast is an absolute must-play.”
“One of the most noteworthy things about Ruby Blast is its excellent presentation”
“beautiful visuals and iconic sounds”
and now go play the game;
This is from a story I wrote for a Seattle music and culture magazine way back in 2003. You can tell how young I was by the Fight Club references.
I did have a lot of fun with it, and I still believe interviews as comics is an entertaining concept, but this was the only one we ever did.
I didn’t do the first illustration, just the comic. I like to think I can draw/write/comic much better now, but I’ll leave that for you to decide.
We mention the Robert Rodriguez Madman film, which still hasn’t happened, but still could and should. Mike, Robert, if you need a director, let me know. Madman would be awesome as a motion-capture movie. Madman’s surreal universe without limitation of reality or budget. We could go all the way.
There are a couple of cheap swipes I took at Mike, that I put in at my editor’s request because my first draft was too fanboy-ish. I still feel bad about it. Mike is/was amazing for letting a young punk like 2003 me take much of his time, and turn him into a goofy comic. The dude is still one of the best talents and most original voices we have in comics.
For the record, my name is Kevin Hanna, not Kevin HannaH, no second “H”. This happens a lot. I’m considering giving up and just legally changing my name.
If the above images are too hard to read, let me know and I’ll do better scans.
Working in the entertainment industry long enough and you’ll create a library of work that will never get made. Entire universes the world will never see.
Sometimes for the best.
I’ve made a lot of Princess video games. A LOT OF THEM. I think 100.
The princesses video games were hugely popular and none of the other Art Directors wanted to touch what they considered cheesy girly stuff, but for me it meant time in and thumb through original Milt Kahl cells or Eyvind Earle background paintings for hours and try to draw like them. Heck, since I was there I could pose the original Nightmare Before Christmas stop motion puppets in Street Fighter poses.
(I did get booted out once for climbing in Narnia Wardrobe, true story)
Honestly, making an action video game about Cinderella was one of two things, dull (how many spools of thread can Cinderella find?), or not faithful to the source (Help Cinderella drive her go-cart through the mall!).
So, with the help of my 10 year old daughter I hatched an idea, I put together a proposal for a video game friendly concept that would honor the source material, but be contemporary.
What resulted may be a clever solution, or the worst travesty to happen to classic animation this side of “Loonatics”
Here the synopsis; basically, the magic of the fairytale world tries to reform itself in our contemporary world, both good and bad magic, resulting in kids being influenced by their classic Disney counterparts. That way it was hearkening the original characters without BEING the original characters, I started to flesh out the characters and story and put together the pitch:
I love putting together art teams, it’s like putting together a team for a heist. With a lose concept in hand I started getting the coolest kids around to do some concept work for it and help flesh it out :
Man, I love that I got this guy to do Disney Princess stuff. It was great to get him to get some key illustrations showing some of the story beats. The guy is good, and possibly can do no wrong.
Becky brought the cool, she took my still very soft cute designs and made them look like rocking concert posters.
And Aimee brought the fashion, look at these. How cute are these? HOW CUTE ARE THESE? So cute, that’s the answer.
In the end, probably for the best, this was never made, Disney games stuck by the old standbys of adapting films as they came out. Creating new IPs in games seems to be a risky business.
Look at Epic Mickey. Yikes. Great reviews, no one bought it.
Maybe they made their money back in Hot Topic T-shirts.
In other news the new “Clockwork Girl” Graphic Novel comes out from Harper Collins soon. On amazon here or go to your local bookseller and request it. Please.
This is the quote that is on the Harper Collins site in the “about the authors” section:
- The Clockwork Girl love story is inspired by the romantic pursuits of its lovesick authors, colleagues Sean O’Reilly and Kevin Hanna.
Wait, wait, does that read to you the way it reads to me?