The Clockwork Girl, the animated feature
For those who don’t know me, Hey there, hows it going? I’m directing the feature film, “The Clockwork Girl” based on the graphic novel by the same name that I co-created with my good buddy Sean O’Reilly.
According to IMDB, I’m “… the first American comic creator to direct the (film) adaption of his own graphic novel [28 May 2010]”, and you know the internet is never wrong. Here’s the synopsis of the film:
“A nameless robot girl has recently been given the gift of life from her creator, while exploring the wonders of an ordinary world she meets an amazing mutant boy and they share a friendship that must overcome their warring families. “
We’ve done most of the animation, most of the lighting, and now are in the final leg of production. It’s been an uphill battle, we’re a smaller independent production trying to play with the big boys, and it’s been a challenge every step of the way.
This whole film has been a labor of love. We did a ton of the pre-production before any funding ever came in. We’ve been all pushing further to make the film better, going above and beyond. I’m going to use this space here to highlight the artists, art, actors and techniques that have gone into making this film, and break it up by the usual bloggeries of old stories, rants and reviews. Sound like a plan?
To kick things off, here is a brief evolution of the the Corvax, the evil soldiers from “The Clockwork Girl”:
My original rough concept:
Fleshed out by Concept Lead Barnaby Ward:
Brought to life by Character Modeler Charlie Baker:
And finally how they appear in the final film:
And that’s it for today, I have an early day of shots to review, edits to approve, models to critique, and maybe if the day goes well, food.
Any questions, or comments, hit me up. I’ll be updating with a “feature” entry every Monday, and a smaller, “whatever is on my mind” ones through out the week.
Be seeing you around, – kevin